Thread: Mk14 vdu
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Old 17th Jun 2020, 11:34 pm   #93
Timbucus
Octode
 
Join Date: Mar 2019
Location: Barry, Vale of Glamorgan, Wales, UK.
Posts: 1,362
Default Re: Mk14 vdu

Well I think this is good enough to play now:

; MK14 MINEFIELD
;
; V.W. Morley of Staffordshire
;
; From Microbus - Practical Electronics June 1980
; Originally designed for the PE VDU
;
; Typed in from HEX listing disassembled and added a CLS
; and converted for SoC VDU by T.J.Gilberts May 2019
; Execute at 0F21 with a clear screen a minefield will be displayed. Pressing
; GO a second time sets in motion a tank, represented by 'X' moving to the
; mines. To jump and difuse a mine press the 'F' key at the right moment.
; BANG will appear if this fails and a new tank starts from the beginning.
; The number of tanks used 1-10 will be displayed - after 10 the program stops.
; Pressing GO twice then reloads the minefield and starts the game again, with
; the last BANG still displayed as the target to beat.

TJG has added some extras though so a failed jump will leave the unexploded ordnance to get past BAN@. If you can clear the minefield in under ten tanks then it now does not crash but, restarts a little faster - how fast can you go...

If you press F when it should be GO then ABORT,F,2,1,TERM,GO,GO to restart. If you just hold down F and think you have a clever hack... be warned it could all blow up on you...

Edit: It Autoruns with a PI Uploader so just press GO to start the tanks rolling
Attached Files
File Type: zip MineField.zip (2.4 KB, 120 views)
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